Cloud Gaming: Architecture and Performance
Prithwiraj Prakash
, Nakul S Kumar , Dr. Neetha Thomas
Index Terms: image processing, cloud gaming, interaction delay, image quality.
Abstract: Recent developments in cloud computing have made the concept of "cloud gaming" a reality. In its most basic form, cloud gaming involves rendering an interactive game application remotely in the cloud and returning to the player via the Internet with scenes streamed as a video sequence. This is beneficial for less capable computing systems that would otherwise be unable to run high-quality games. Onlive and Gaikai, two industrial pioneers, have enjoyed market success and substantial user bases. In this article, we perform a methodical analysis of contemporary cloud gaming platforms and draw attention to the distinctiveness of their framework designs. We also measure their real world performance with different types of games, for both interaction latency and streaming quality, revealing critical challenges toward the widespread deployment of Cloud Gaming.
"Cloud Gaming: Architecture and Performance", IJSDR - International Journal of Scientific Development and Research (www.IJSDR.org), ISSN:2455-2631, Vol.8, Issue 3, page no.1353 - 1357, March-2023, Available :https://ijsdr.org/papers/IJSDR2303225.pdf
Volume 8
Issue 3,
March-2023
Pages : 1353 - 1357
Paper Reg. ID: IJSDR_204952
Published Paper Id: IJSDR2303225
Downloads: 000347377
Research Area: Engineering
Country: -, -, -
ISSN: 2455-2631 | IMPACT FACTOR: 9.15 Calculated By Google Scholar | ESTD YEAR: 2016
An International Scholarly Open Access Journal, Peer-Reviewed, Refereed Journal Impact Factor 9.15 Calculate by Google Scholar and Semantic Scholar | AI-Powered Research Tool, Multidisciplinary, Monthly, Multilanguage Journal Indexing in All Major Database & Metadata, Citation Generator
Publisher: IJSDR(IJ Publication) Janvi Wave